Friday, August 20, 2010

Fury of the Wastewalker Journal - Session Eleven (3-1)

The Halflings seize all the weapons, armor, and supplies from the adventurers. Then the captors tie up the party members and march them through a hot, humid forest toward the Halfling camp. Fortunately, the captives are given water to drink and are allowed to eat some of their food, so the party is able to journey safely. Upon reaching the camp, the party members are locked in wooden cages in an old building. Again, food and water are shared, so the party recovers from the many injuries of the previous battle.

The Halfling Chief Olab then summons the adventurers. Olab seeks amusement, so he questions the adventurers about their past trials. Phye and Barcan relate their story, nervously watching a large pot of boiling water setting on a fire. As the adventurers recount their story, Olab comments about how delicious they will taste for dinner.

Nervous about becoming supper for the hungry Halflings, Phye and Barcan decide to end the story trying to amuse Olab and convince him to let them go free. Phye and Barcan attempt to twist facts and explain…

“And then, Mighty Olab, your scouts, whom you so wisely sent out, found us and came to our rescue. They escorted us safely to your camp. We are so thankful for your hospitality, O Great One. But now, it is time for us to be on our way. We do not wish to wear out our welcome. Show us to our weapons and gear, so that we may no longer be a disruption at your camp. Know that we will forever be thankful for the kindness you have shown us.”

Olab, knowing that he could throw the adventurers in the cooking pot at any time, appears to be pleased. He tells the adventurers, “You make me laugh. I shall let you live. Take them out back and set them free. But their weapons and supplies stay with the camp.”

When the adventurers are set free, they discuss their next course of action. Knowing that they cannot survive without weapons and supplies, they decide to return to the cages where they were held, thinking their possessions are somewhere in the structure. Castri enters the ancient building first, attempting to sneak around and locate the gear. Phye follows him, but steps on a twig and alerts the guards of her presence. One guard run towards a bell mounted on the wall and rings it loudly. The party knows that the remainder of the camp has been alerted, so they rush into the structure attempting to grab the gear and go.

Three Halfling guards are blocking the entrance to the room with the gear, so the party attacks the guards. Without weapons or armor, the warriors are not as effective. But Barcan and Phye still have powerful attacks in their arsenal even without weapons. Yuka, even unarmed, is able to smash through the guards to provide access to the room with the gear. Yuka even grabs one of the Halflings and heroically drags him across the floor of the cell! One by one, the party members take turns engaging the guards and running to grab their gear. After a couple guards are killed, the party decides to make a dash for the exit, knowing that reinforcements are on the way. They leave one or two of the surviving guards and hurriedly exit. On the way out, they grab a pair of exotic looking boots.

After running away from the camp for a distance, the party feels safe they have evaded the Halflings. The boots, which Castri claims, are magical and allow him to walk on sand silt or water for a brief time. Mostly healed and reunited with their armor, weapons, and gear, the adventurers pause to consider their next course of action.

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