Friday, August 13, 2010

Fury of the Wastewalker Journal - Session Ten (2-5)

A figure surrounded by fog appears next to the sarcophagus. It is an elemental demon – a dreaded creature called a “mourning haunt.” The demon speaks to the party, “You should not have come here. Come forth minions, and destroy them!” When the demon speaks, the adventurers can’t help but notice a certain similarity between the mourning haunt and the flame spirit they encountered in the desert.

Two wisp wraiths and three tomb motes follow the instructions of the demon and proceed to attack the party. It is the mourning haunt, though, that poses the most danger to the group. It has a tremendous stamina and a vicious attack. Ghostly mouths fly out from the demon and envelope the warriors. Even though the adventurers unleash their most powerful attacks on the demon, it remains standing and continues to attack the party. After taking many punishing blows, the demon becomes surrounded by a red fog. The fog bursts out dealing damage to the adventurers surrounding it.

Eventually the brave party is able to weaken the demon to the brink of death. Castri makes a final blow, killing the demon with a lethal strike. After the mourning haunt is destroyed, the party proceeds to kill the minion wraiths and motes. As soon as the last minion is killed, the atmosphere in the tomb lightens.

Suddenly a glowing form appears and materializes into two beings. The first being is a beautiful woman with blue hair. Next to her appears a man seemingly made of stone. The astute party members recognize that the woman represents the water element and the man represents the earth element. The two beings begin a conversation – first talking to each other, and then addressing the party. “Not all arcansists are defilers” says one. The other responds, “take these gifts and spread that message.” Finally, the beings reveal “the one who hunts you can be reformed.” Each adventurer is handed a textured belt-like sash. After the gifts are distributed, the elements vanish.

The only way out of the tomb is through a large crack in the floor. The adventurers crawl into the opening and travel some distance underground. Eventually the passage opens up into a valley. The adventurers are relieved to once again see the sky, having escaped from the deadly cave. But just after pulling themselves to the surface, the party members observe they are surrounded by wild-looking Halflings. Each Halfling is pointing a spear at the group. One of the Halflings speaks up and orders the party “Surrender now! You are our prisoners.” Barcan drops his staff in disbelief. Will they ever find safety in this cruel desert?

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